As usual, when I should learn to my exams, I find something far more interesting to do. However, this was an older idea which I really want to finish this summer, so I just made this basic example to remind myself to do it next months.
In a nutshell, this project is going to be a music visualization tool for VJ events. I don’t have that much experience in VJing yet, however I’ll try to learn it while developing this stuff. It will be modular and I try to make it possible to connect it with existing solutions to produce more interesting effects.
Currently, its only containing a couple actions with simple animations, but I make it reactive to sound as soon as possible, after all, thats the whole reason of this thing. If anybody interested, the whole project is on GitHub, and when it’s getting usable, I’ll post standalone binaries on my site too.
These screenshots looks even better than the current one on github, and it’s only one version ahead
A lot happened since the last status report. Centroid and Handstract is updated and the first time I know that these things will be profitable, at least now the downloads are doubled, thanks to you guys. The App Store screenshots and descriptions have changed too, it may look more appealing for the first time visitors on the app pages.
The smaller UI change in the new Handstract version
However, I’m a little stuck with Filterion, it will be upgraded and I already now the new features, but not sure about the whole editing process. Currently you can switch and reorder filters and effects, which does the job well, but aren’t very ergonomic nor innovative. This time I’m going to make a couple prototypes and there will be a bigger UX testing phase.
Planning the new Filterion features
Also, there are a couple other projects in the making, for example a virtual reality game like stuff in Unity which will be released soon, but first I’ve got
The remastered version of Grim Fandango is out, already bought on Steam and it’s still a classic
Instagram analytics, with a great interface. Maybe I’ll subscribe when I grow over a couple hundred followers.
An interesting game with unique shading method, worth a try
Useful designer tips for the Apple Watch
I’ve tried out Notability. It’s pretty good, however the highlighter tool is only overlaying a half-transparent color, which makes text harder to read. If they improve it, this could be my favorite note sketching app.
I have not bought this app yet, but looks very promising and could be a life saver
As a part of an university project, we had to create something in small groups, to use project management tools, like git and unit testing. We choosed to make a small game in c++ with the help of the SFML library, and it was a lot fun.
The game turned up pretty good, basically it’s an Asteroids clone where you have to type a text to shoot down the targets, almost like in this game:
Our version was developed to run natively on windows and unix machines. It’s not finished yet, and it’s kinda rough, so I won’t post a binary (maybe in the future), but the PhobosLab version is better anyway.
I’ve never used SFML before, so first I thought it’s going to work like the Cocos2d or Cube, but it’s more lightweight which is a big advantage. Primarily it was made for 2D games, but since it doesn’t provide that big framework, it could be used in more general ways (like data visualization, user interfaces or other visual stuff). Actually, there are GUI extensions based on SFML, like
Now, that the Apple Watch and the new MacBooks are out, it’s time to talk about this cool new feature called Force Touch. It enables devices to recognize the strength of the touch and paired with the Taptic Feedback it can emulate physical button clicks. This could be the greatest improvement in touch screen technology since the multitouch gestures that made Apple devices so responsive.
Let’s see the obvious problems first: currently most of the mobile games uses maximum 1-2 controls simultaneously. Surely, there are a lot of great games using only one finger, like Badlands of Shoot the Moon, and the twin-stick control style games are also popular, like the classic Minigore, or the brand new Spartan Strike on iOS.
But if we want to play console-like games, we will most likely need a physical controller which can cost a lot or we have to cope with a lot onscreen buttons, which are hard and slow to reach in a fast action game.
The brief state of mobile action games (only the main controls):
Currently a top-down shooter is
Since the status update, a couple thing happened. The first version of Filterion is out, so the Head Process Creative pack is finally “completed”, although I’m not satisfied yet, there are lot feature in progress which will make it even more better.
That’s why both the Centroid and Handstract got an update, now you can instantly edit your creations in Filterion, and they’ll be even more connected in the future. Also, today I’ve just submitted the first Filterion update with iPad support and with a couple improvements.
Handstract is quite usable right now, I’ll focus on the other two app
The next thing I’ll work on is a bigger Centroid update, with edge detection and more shape editing features. After that, I’ll have to rework the logical parts of Filterion, it’s a mess right now so its necessary before I add more editing options in it. Besides that, I’ll try to make it more distinct from the other photo editing apps, with more interesting filters and options, that you can’t see everywhere.
I’ve found this service while dealing a critical error in Handstract. Haven’t tried it yet, but could be useful in the future.
This is also a very useful stuff, worth following the changes
Just found out that Maddox is doing a weekly podcast. It’s fantastic, but only if you like explicit content.
A new Snapchat competitor by Twitter, looks great.
Gemini is at discount right now, however as I’ve seen, this is quite regular. Anyway, it helped me to clean around 20GB of duplicated stuff from my hard drives.
And finally, the Head Process Creative “bundle” is out