A chrome extension to discover new fonts and color schemes. It’s not very fast yet, but hope they gonna improve it:
Great short tips for startup businesses:
The annual iPhone UI Kit from the guys are out, with some subtle changes:
Sad, but true, Mac App Store could be better:
Material design icons for Web and iOS, pretty useful:
I’ve finally decided to buy PaintCode, a very handy software for developing UI elements on iOS. I guess it was made for graphic designers, but can be useful to coders also, to spare some time when working with CoreGraphics.
This little gif example is made with it, under half hour, and it’s fully extensible, lossless and screen independent. (Not the gif, the actual code it generates, of course)
It’s 100 bucks, but you can try it out freely, in a limited version. paintcodeapp.com
The other stuff I’ve bought, is the DaisyDisk app for OS X, which is currently on sale, for 5 dollar and it’s an instant get: daisydiskapp.com
If you haven’t already heard of it: it’s a small and fast solution to see an overview of your data on your hard drives. It can display all your subfolders and find out what stuff takes up the most space.
Another deal for this week: TypeRider for iOS, only for 1 dollar.
It’s a typography
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UXPin released a lots of free ebooks about user experience design, trends and wireframing.
There are some great new Adobe apps for iOS, and their new iPad drawing solution, the Illustrator Draw is pretty excellent (too bad it can’t export lossless images, but it’s just the 1.0 version)
Some quick tips on building iOS 8 extensions.
The first version of Affinity Designer is out, and here’s a great article about it’s “war” on Illustrator.
Analyze your own ad targeting with this new solution.
The GitHub sources now set up, you follow the project changes here (Android) and here (iOS).
And the good news that the ants are moving!
The two platform uses different implementations of the Perlin noise, but that will not affect the final game. Sure I’ll work on to make them look similar, because now even the color and the size of the ants aren’t matching. Also worth noting, that I’m reused an older Obj-c code for the Swift version of the noise, and I faced some interesting problems with the number conversions. You can read about it here, now it’s working right.
And yet it seems that the “easier” drawing methods will be harder to animate, because the redisplaying methods needs to be synchronized, especially when they begin to fight.
Still, there are no progress on the game rules or the server, but I still have a couple weeks left to finish.
First of all: the excuses. This will be my first blog series about a development process, and also my longest English writing about anything. Ask me anything on Facebook if it’s not clear.
I’m making this software as an university project, so it’s most likely won’t be published, but the code will be available on Github.
Okay, so let’s start with some planning.
The theme is a real-time cross-platform game for Android and iOS. It’s going to be ultra minimalistic: the two connected devices has a couple of ants, and the goal is to overthrow the other anthill. So from now on the game will be referenced as Ant Warfare.
The rules aren’t defined yet, it will be formed during the development, but the technical approach is given. I’m going to use the Google Play services which will manage the multiplayer needs. Because it’s so simple graphically, for the visual representation on iOS I will use Core Graphics, and on Android the Canvas.
Not much to present about
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In this series, I will post things that I find interesting, mostly about development or visually creative stuff.
The first one came from the Webdesigner Depot (they have a great newsletter):
Also check out this guy on Github also, the source for the site is there and some other cool things:
This one is for web too, like CocoaControls for sitebuilders:
A new camera alternative for iOS, with a nice UI and manual features:
After I finish the photo editor, I will check this site out, seems pretty great for learning Metal:
iOS 8 introducted a great new way to extend apps with custom features.
It came just in time to help me with my new photo filtering idea, because it’s more like a light module for editors, than a standalone software. So basically, the concept came from the problems of the regular color correction sliders, they are one dimensional. My solution is simple: let’s edit two different values at once, in a two dimensional “slider”.
It’s already went through many iterations on the first week, and it seems it’s far more complicated than I first thought.
Anyway, I think it will be available at the end of the month, and you can use it in the default Photos application on every iOS 8 device, with a couple different filters.
Yep, science things and whatnot.
Made a little wrap-up of my iPhoneography shoots. Check out here.
Alright, so from now on, this site will be the base of operation of my projects.
Still a lot to do, and as always, I’m working simultaneously on many other stuff too, so don’t expect long posts. Anyway, I will write about the updates of my apps and other interesting stuffs. In this semester there will be also a series of post about cross platform development for Android and iOS.